Alici AI

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Browse trending looks, switch between featured topics, and open standout prompts or ready-to-use scenes without leaving the page.

Describe what you want to create...
[Visible Inventory]
Subject(s)
- No human or character subjects visible.
- Abstract signal texture only.

Clothing & materials
- Not applicable (no clothing items).

Props/objects
- Full-frame grayscale analog-TV-like static pattern.
- Dominant horizontal bands: bright noisy strip near top, thick dark band through upper-middle, mid-gray dense grain zone, bright band near bottom.
- Fine white speckle noise distributed across entire frame.
- No text, no logos, no icons, no interface overlays.

Environment
- No physical environment depicted; purely abstract signal/noise field.
- Feels like a close-up of interference on a CRT/analog monitor.

Composition
- 640x508 frame (near 5:4), full-bleed texture.
- Horizontal layering is the key structure.
- No focal object; composition relies on tonal band contrast and grain density.
- Minimal perspective cues, almost flat frontal plane.

Lighting
- Monochrome luma-driven contrast rather than scene lighting.
- Brightest areas at top and bottom bands; darkest band in upper-middle.
- Soft bloom in bright noise areas; no directional shadowing.

Color palette
- Strict monochrome: black, charcoal gray, mid-gray, off-white.
- Low chroma, medium contrast.

Image style
- Analog interference / VHS static / CRT scanline aesthetic.
- Heavy film grain and noise texture.
- Intentionally degraded, lo-fi, archival-tech mood.

[MASTER PROMPT]
[Subject] Abstract monochrome analog signal interference, no people, no objects, no typography.
[Environment] Full-frame CRT-like static noise texture with layered horizontal scan bands and dense granular speckle.
[Composition/Camera] Flat frontal capture, full-bleed texture, near 5:4 canvas, dominant horizontal banding: bright noisy top strip, dark central stripe, textured gray mid-field, bright lower strip.
[Lighting] Luma-only tonal contrast; brightest noise clusters at top and bottom, deep dark stripe in upper-middle, no directional key light.
[Style/Rendering] Retro broadcast glitch, VHS/CRT interference realism, high micro-noise detail, analog artifact simulation, intentionally degraded and atmospheric.
[Detail constraints] Keep monochrome palette, preserve horizontal band layout, avoid any figurative subjects, avoid text/logos/UI marks, keep dense speckled grain across the frame.

[Negative Prompt]
people, face, eyes, body, landscape, architecture, text, letters, watermark, logo, color tints, rainbow glitch blocks, geometric clean patterns, vector art, smooth gradients, sharp modern UI, low-noise clean image, anime elements.

[Suggested Parameters]
- Aspect ratio: 5:4 (or 640:508 close match)
- Lens/focal length feel: N/A (texture plate / no perspective)
- Depth of field: deep/uniform (flat texture clarity)
- Steps: 28-40
- CFG / style strength: 5-7
- Sampler: DPM++ 2M Karras (or Euler a for rougher grain)
- Seed suggestion: 90577124

[Delta Prompt Strategy: 10 Drift Risks + Corrective Micro-Prompts]
1) Drift: Colored artifacts appear.
   Fix: "strict grayscale only, no color channels, black-gray-white palette"
2) Drift: Human silhouettes emerge.
   Fix: "non-figurative abstract signal texture, zero human forms"
3) Drift: Banding becomes vertical.
   Fix: "dominant horizontal interference bands across full width"
4) Drift: Image becomes too clean.
   Fix: "dense analog speckle noise and micro-grain over entire frame"
5) Drift: Central dark stripe missing.
   Fix: "retain one thick dark band through upper-middle"
6) Drift: Bright top strip too weak.
   Fix: "high-luma noisy strip near top edge"
7) Drift: Bottom highlight disappears.
   Fix: "secondary bright noisy band near bottom edge"
8) Drift: Modern digital glitch blocks appear.
   Fix: "avoid RGB datamosh blocks; use analog CRT-style interference only"
9) Drift: Texture over-sharp and synthetic.
   Fix: "soft-edged noisy bloom, organic analog degradation"
10) Drift: Added text/UI overlays.
   Fix: "no text, no logo, no HUD, pure interference frame"
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