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GLOBAL LOCK: exactly two fighters only, one elderly kung-fu grand master with white eyebrows, white mustache, white beard, white hair tied back, white traditional martial arts robe with black sash, one blue-skinned jiangshi-style vampire opponent wearing a dark blue robe, red sash, and red round hat with a yellow talisman on the forehead, old Chinese village courtyard street with stone paving and rustic tiled-roof buildings, bright daylight, 3D anime style, no extra villagers, no extra monsters, no weapons, no fireballs, no blood, no scene changes, preserve both character identities, costume colors, face designs, village layout, and anime rendering style across the full clip.

Create a 33-second 3D anime kung-fu duel video between an elderly grand master and a hopping-vampire-inspired jiangshi opponent. The whole sequence stays in one traditional village street and focuses on quick close-range martial exchanges, palm strikes, blocks, pivots, and back-and-forth pressure. The energy should feel lively and playful rather than horrific, with strong hand readability and clean anime action posing.

00:00-00:08 — Open tight on the blue vampire fighter surging into the frame while the white-robed grand master meets the attack at close range. Use quick medium shots that establish the village buildings and the immediate hand-to-hand distance.

00:00:08-00:16 — The duel settles into rapid kung-fu exchanges. The grand master redirects the vampire's straight attacks with compact parries and palm checks while the vampire keeps pressing forward with angular, aggressive arm swings. Maintain bright daylight and stable location continuity.

00:00:16-00:24 — Increase the pace with wider body-readable coverage. Both fighters step across the stone street, rotate through short flurries, and re-square several times. The white robe and dark blue robe should create clear silhouette contrast in every hit and block.

00:00:24-00:33 — Finish with a final extended trading sequence in the middle of the village path. The grand master remains composed while the vampire throws fast, forceful hand attacks. End on the duel still active rather than on a knockout, preserving the “one more round” feeling.

CAMERA: 3D anime action coverage, medium two-shots and wider full-body frames, light lateral tracking only, no shaky handheld, no extreme crash zooms, keep the choreography readable.

LIGHTING: bright natural daylight, soft warm highlights on stone and wood, clean outdoor shadows, no colored theatrical lighting, no night horror lighting.

GRADE: polished 3D anime finish, warm village earth tones, crisp whites for the master's robe, saturated blue-red contrast for the vampire costume, cinematic but clean.

MOTION: quick kung-fu handwork, palm blocks, pivots, stance shifts, short lunges, repeated forward pressure from the vampire, calm redirection from the grand master, no wire-fu floating, no supernatural energy beams.

SPEECH PACK: no spoken dialogue, no narration, only fight exertion, cloth movement, foot scuffs on stone, impact swishes, and ambient outdoor village tone; no crowd reactions, no horror screams.

NEGATIVE PROMPT: extra characters, villagers watching, weapons, swords, staffs, blood, gore, bats, gothic castle, night scene, horror fog, fire magic, energy blasts, subtitles, logos, face drift, hat drift, talisman disappearing, robe color changes, live-action look, photoreal humans, unstable anatomy, excessive motion blur.
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