Alici AI

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GLOBAL LOCK: A vertical creator-education tutorial reel explaining how to build AI films with an InVideo storyboard workflow. The video mixes three visual modes: 1) high-energy hook examples using MotoGP-style racing imagery and a helmeted rider close-up, 2) a dark-mode storyboard / timeline / model-selection software interface, and 3) generated cinematic demo frames from an epic snowy fantasy battle. Near the end, the creator returns to a real-looking blond male rider/speaker close-up before a final CTA over a racing celebration shot. Keep the edit social-first, fast, practical, and tutorial-oriented. Use bold on-screen captions, hard cuts, obvious screen-recording moments, and a single energetic male narrator with crisp close-mic audio, dry room signature, strong cut-sync on product words such as InVideo, shot, clip, and film.

[00:00–00:05] Open on a flashy hook built from MotoGP imagery. Start with an extreme close-up of a racing helmet in high contrast, then cut to a rider leaning hard into a corner, followed by a tiled collage of racing stills, podium celebration, and track moments. Add large bold subtitles that imply a question or challenge around “how to make clickbait” or “how to make” high-performing clips. The imagery should feel like a classic viral-sports thumbnail package: speed, close-up intensity, bright yellow race number, and fast visual proof. No explanation yet beyond the hook language.

[00:05–00:08] Cut to a real-looking male rider in racing leathers and a black helmet, framed close-up at pit lane or trackside. He looks directly toward camera with the subtitle words landing across his face. This moment bridges the flashy hook and the tutorial. The host voice or on-screen speech implies that there is a better way to make this kind of content than relying on shallow clickbait.

[00:08–00:12] Transition into the actual software environment. Show a dark-mode interface with rounded panels, prompt-entry areas, and storyboard controls. A prompt appears describing a cinematic storyboard sequence, and below it the system begins organizing shots. The voice explains that you can build films by prompting the sequence directly rather than generating random clips in isolation.

[00:12–00:16] Reveal a generated storyboard derived from a snowy fantasy sequence: a winter battlefield, pale blue icy palette, cloaked warrior figures, a Night King-like enemy, swords, and foggy snow. The interface labels shots numerically, such as Shot 1, Shot 3, Shot 5, Shot 6, Shot 8, Shot 9, and presents them as story-ready frames. The tone here is practical: the platform is extracting cinematic beats into a usable visual plan.

[00:16–00:20] Return to the dark interface and show a prompt or instruction layer such as extracting a specific shot from the attached image. Then show a dropdown or model-selection area with several video model options, including Kling and others, implying that the storyboard can be routed into multiple generation engines. The narrator explains that you select the shots and the model, then move into assembly.

[00:20–00:22] Cut to the editing timeline. Show multiple horizontal tracks, blocks representing clips, and the cursor moving through an assembled sequence. Overlay subtitle language equivalent to “and build the film,” emphasizing that the point is not isolated prompts but full sequence construction. The camera here is pure screen capture; make the tracks clear and structured.

[00:22–00:25] Cut to a blond young man in motocross / race-style gear speaking directly to camera. He points or gestures toward the viewer while subtitles say the workflow is valuable or something viewers need. Frame him chest-up with soft outdoor light and shallow background. He feels like a creator endorsement or host summary rather than a fictional character. Lips are visible and sync should be strict.

[00:25–00:28] Finish on a racing victory image: a yellow-numbered MotoGP rider celebrates in front of a large cheering crowd and yellow smoke. Overlay a CTA in large centered text instructing viewers to comment “INVIDEO” to get access to InVideo Vision and a short guide. The final beat should feel like a typical short-form growth CTA, with bold text, simple instruction, and a clean end frame.

NEGATIVE PROMPT: avoid generic software demo visuals with unreadable UI, avoid replacing the dark storyboard interface with random dashboards, avoid inconsistent racer identity, avoid broken motorcycle anatomy, avoid blurry racing numbers, avoid fantasy demo frames that lose the snowy battle theme, avoid weak or tiny subtitles, avoid robotic narrator cadence, avoid echoey audio, avoid low-resolution screen recordings, avoid cursor jitter, avoid unmotivated transitions, avoid turning the CTA into a generic brand slide, avoid messy timelines without clear clip blocks, avoid cinematic bokeh overlays on software captures, avoid random extra speakers, avoid lip-sync mismatch on rider close-ups, and avoid making the clip feel like a generic AI promo rather than a practical “build films from storyboards” tutorial.

SHOT PROMPTS:
SHOT_01_RACING_HOOK: MotoGP helmet macro, cornering bike, yellow number, podium collage, viral sports clickbait energy.
SHOT_02_RIDER_CLOSEUP: Real rider in leathers and helmet at trackside, frontal close-up, direct address subtitle overlay.
SHOT_03_STORYBOARD_UI: Dark-mode InVideo-style interface, prompt field, storyboard builder, cinematic workflow layout.
SHOT_04_SNOW_BATTLE_FRAMES: Generated story-ready snowy fantasy battle shots with swords, fog, cloaks, icy enemy, labeled shot numbers.
SHOT_05_MODEL_SELECTION: Dropdown of video model options, extract-shot instruction, upload or routing controls.
SHOT_06_TIMELINE_BUILD: Editing timeline with stacked clip tracks, cursor moving, film assembly emphasis.
SHOT_07_CREATOR_ENDORSEMENT: Blond male rider/creator points to camera and speaks, strong tutorial-summary beat.
SHOT_08_CTA: Racing victory frame with crowd and smoke, big “comment INVIDEO” call to action.

SPEECH PACK
[00:00–00:05]
Closest audible transcript: "How to make clickbait..."
Safe paraphrase: "If you want to make clickbait-style sports edits, here is the smarter way."
TAKE_A: [hook] If you want to make clickbait-style sports edits, here is the smarter way.
TAKE_B: [fast] Here's how people make those clickbait-style racing clips.
TAKE_C: [punchy] Want to know how to make edits like this?
Speaker: A
Lips visible: mixed
Lip-sync strictness: medium

[00:05–00:08]
Closest audible transcript: "you can..."
Safe paraphrase: "You can do this without manually building every shot from scratch."
TAKE_A: [instructional] You can do this without manually building every shot from scratch.
TAKE_B: [short] You can do this way faster.
TAKE_C: [clear] You don't need to build every piece manually.
Speaker: A
Lips visible: partial on rider close-up
Lip-sync strictness: medium

[00:08–00:12]
Closest audible transcript: "Create a cinematic storyboard..."
Safe paraphrase: "Start by creating a cinematic storyboard for the sequence you want."
TAKE_A: [tutorial tone] Start by creating a cinematic storyboard for the sequence you want.
TAKE_B: [procedural] First, create the storyboard for the film.
TAKE_C: [clear] Build the story first, not just random clips.
Speaker: A
Lips visible: none
Lip-sync strictness: low

[00:12–00:16]
Closest audible transcript: "shot-ready frames..."
Safe paraphrase: "The system turns your idea into shot-ready frames that map the sequence."
TAKE_A: [explanatory] The system turns your idea into shot-ready frames that map the sequence.
TAKE_B: [short] It gives you shot-ready frames.
TAKE_C: [teacherly] You get a sequence of usable shots instead of one-off guesses.
Speaker: A
Lips visible: none
Lip-sync strictness: low

[00:16–00:20]
Closest audible transcript: "Extract shot three..."
Safe paraphrase: "Then extract the shot you want and send it into the model you want to use."
TAKE_A: [workflow] Then extract the shot you want and send it into the model you want to use.
TAKE_B: [short] Pull the shot, choose the model, and keep moving.
TAKE_C: [clear] Extract the frame you need, then generate from there.
Speaker: A
Lips visible: none
Lip-sync strictness: low

[00:20–00:22]
Closest audible transcript: "and build the film..."
Safe paraphrase: "Then drop the generated pieces into the timeline and build the film."
TAKE_A: [emphasis] Then drop the generated pieces into the timeline and build the film.
TAKE_B: [short] And then you build the film.
TAKE_C: [practical] From there, you just assemble the sequence in the timeline.
Speaker: A
Lips visible: none
Lip-sync strictness: low

[00:22–00:25]
Closest audible transcript: "valuable... the... need..."
Safe paraphrase: "This is valuable because it gives you the structure you actually need."
TAKE_A: [summary] This is valuable because it gives you the structure you actually need.
TAKE_B: [direct] This gives you the structure you need.
TAKE_C: [creator tone] This is the piece most people are missing.
Speaker: A
Lips visible: full
Lip-sync strictness: high

[00:25–00:28]
Closest audible transcript: "comment InVideo..."
Safe paraphrase: "Comment INVIDEO to get access to InVideo Vision and a short guide."
TAKE_A: [CTA] Comment INVIDEO to get access to InVideo Vision and a short guide.
TAKE_B: [fast CTA] Comment INVIDEO and I'll send you access plus the guide.
TAKE_C: [friendly CTA] Drop INVIDEO in the comments and I'll send over the guide.
Speaker: A
Lips visible: none or partial
Lip-sync strictness: low
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