AI Choreography Generator

Create a dance routine or choreography concept without starting from a blank page. This page should make the workflow feel like a fast way to generate movement ideas, preview them, and turn them into shareable content.

Video
GLOBAL LOCK: The subject is a young woman of Hispanic descent, approximately 22 years old, with olive skin, dark brown eyes, and long, straight black hair styled in a sleek, high ponytail. She has an athletic, toned build. She is wearing a matching black ribbed sports bra and high-waisted black mini shorts, paired with classic black stiletto high heels. The environment is a spacious, modern dance studio with white walls, large industrial-style windows, and a light grey, slightly reflective professional dance floor. Wall-to-wall mirrors are visible in the background, along with wooden ballet barres. The lighting is bright, natural, and high-key, coming from the windows. The color grade is clean and neutral with high clarity. No speech is present; the video is synced to upbeat dance music.

[00:00–00:02]
The subject walks confidently toward the camera from the center of the dance studio. She has a slight smile and looks directly at the lens. The camera is at eye level, capturing a full-body shot. The movement is smooth and rhythmic.

[00:02–00:04]
The subject begins the dance routine. She performs a quick series of arm gestures, crossing her hands in front of her chest and then throwing them outward. She performs a small, energetic jump with both feet leaving the floor. Her ponytail swings dynamically with the movement.

[00:04–00:06]
The subject transitions into a deep side lunge to her right, extending her left leg. She reaches her arms out toward the floor. The camera maintains a wide shot to capture the full range of motion. Reflections of her movements are visible on the polished floor.

[00:06–00:08]
She jumps back to a standing position and immediately places both hands behind her head, elbows out. She performs a rhythmic bounce/hop in place. The ponytail continues to show realistic physics, whipping behind her.

[00:08–00:10]
The subject performs a series of alternating side lunges. She extends her arms wide to the sides with each step. Her expression is focused and energetic. The lighting remains consistent, highlighting the muscle definition in her legs.

[00:10–00:12]
The subject completes the dance sequence with a final rhythmic step and then turns to her right, walking toward the side of the frame in a profile view. The camera follows her movement slightly. The video ends as she maintains her posture and walks out of the primary dance area.

NEGATIVE PROMPT: visual artifacts, flickering, distorted limbs, extra fingers, blurry face, inconsistent hair length, floating clothing, jittery background, robotic movement, unnatural joint angles, low resolution, watermarks, text overlays on the subject, mismatched reflections.

SPEECH PACK:
speech_present: false
music_style: Upbeat pop/dance, female vocals, high energy.
sync_notes: All major jumps and arm extensions must align with the rhythmic beats of the background track.
Video

GLOBAL LOCK: cinematic 1980s-style street-dance performance inspired by a fedora-wearing pop icon; central male dancer in black hat, black sequined or sharp black jacket, white shirt, black tie, dark trousers, and white gloves; moody industrial stage or subway-like set with backup dancers in dark suits; synchronized footwork, sharp arm hits, spins, and confrontational dance staging; cool blue-gray lighting with warm practical highlights; no text overlays, no logos, no fantasy elements, no modern casual outfits.

00:00-00:04
Open on the central fedora-wearing male dancer commanding the frame while backup dancers form a loose semicircle behind him. The performance space feels industrial and theatrical, with dramatic overhead lighting and strong contrast.

00:04-00:08
The choreography tightens into iconic pop-dance gestures: hat-brim emphasis, crisp upper-body hits, quick pivots, and face-forward attitude. Supporting dancers mirror and challenge the lead, creating a confrontational performance rhythm.

00:08-00:12
The scene expands into a larger group formation. The lead dancer drives the center while surrounding performers move in synchronized bursts, with kicks, slides, and sharp directional changes across the floor.

00:12-00:15
The routine resolves on the lead figure reclaiming center stage, framed by fallen or staggered dancers and strong pose-based finishing beats that preserve the music-video intensity.

NEGATIVE PROMPT:
bright daylight, empty studio, casual hoodies, neon cyberpunk effects, fantasy powers, readable text, UI panels, broken anatomy, low-energy movement, cartoon rendering, soft pastel palette, extra props, random crowd spectators
Video
GLOBAL LOCK: A consistent young woman of Hispanic/Latina descent, mid-20s, with long dark hair, wearing black-framed glasses and a black beanie. She wears an oversized black-and-white graphic hoodie with street-art style prints, olive green cargo pants, and chunky white sneakers. The environment is a dimly lit industrial warehouse with exposed brick walls, colorful graffiti, and large factory windows. Lighting is a mix of warm overhead industrial lamps and cool natural light. Cinematic color grade, high contrast, sharp textures.

[00:00–00:03]
The subject stands in the center of the warehouse, facing the camera. She begins a rhythmic, low-energy bounce, swaying her hips slightly. The camera is a static medium-full shot. Lighting emphasizes the folds in her oversized hoodie.

[00:03–00:06]
The subject performs a fluid arm "wave" motion, crossing her arms in front of her chest and then extending them outward. She has a slight, confident smile. The motion is smooth and perfectly timed to a rhythmic beat.

[00:06–00:09]
The subject transitions into footwork, shifting her weight from side to side in a "shuffle" style. Her hands move rhythmically near her waist. The graffiti background remains sharp and stable.

[00:09–00:11]
The subject performs a chest-pop and a quick arm flourish, pointing towards the camera. Her glasses and beanie remain perfectly in place. The lighting creates a rim-light effect on her shoulders.

[00:11–00:13]
The subject finishes the dance with a final energetic pose, looking directly into the lens with a friendly expression. The video ends on a high-energy beat.

NEGATIVE PROMPT: Texture flickering, boiling clothes, face warping, extra limbs, blurry graffiti, robotic motion, sliding feet, inconsistent lighting, low resolution, watermark, text overlays on character, distorted glasses, hair clipping through beanie.

SPEECH PACK:
(No speech present in this video. The focus is entirely on rhythmic motion and music synchronization.)
TAKE_A: [Rhythmic breathing sounds synced to dance movements]
TAKE_B: [Silence, focus on ambient warehouse room tone]
TAKE_C: [Slight fabric rustle sounds during arm movements]
Video

GLOBAL LOCK: cinematic martial-arts sparring scene on a minimal indoor training mat with dark background; young woman with long dark hair in a rust-orange jacket facing an older bald bearded male opponent in dark blue-gray clothing; controlled hand-to-hand choreography, blocks, strikes, and defensive movements; grounded action realism; moody studio lighting; intimate fight-camera framing; no text overlays, no logos, no crowd, no weapons, no fantasy effects.

00:00-00:03
Open with low and medium angles on a sparse training space, establishing two barefoot fighters squared off on a warm-toned mat. The female fighter in rust-orange takes focus while the male opponent waits in guard stance.

00:03-00:07
The camera moves into tighter single and over-the-shoulder views as the woman advances. Both fighters exchange measured blocks and feints, keeping the action sharp, disciplined, and highly readable.

00:07-00:11
The sparring intensifies into close-range hand combat. Arms snap into frame for parries, palm checks, and compact strikes, with the camera alternating between profile and frontal confrontation angles.

00:11-00:15
The duel resolves in a tense face-to-face exchange, both fighters still in guard, preserving the feeling of a choreographed martial-arts prompt demo rather than a chaotic brawl.

NEGATIVE PROMPT:
crowded arena, bright daylight dojo, swords, guns, fantasy magic, exaggerated wire-fu flips, comedy reactions, blood, broken anatomy, extra fighters, text banners, UI panels, low-resolution motion smear, superhero costumes
Video
Kallaway
GLOBAL LOCK: 
The video must maintain a high-fidelity cinematic aesthetic throughout, characterized by photorealistic textures, complex physics, and consistent lighting. 
Subjects: Diverse range of characters including a young Asian woman in tactical gear, high-fantasy warriors, gritty survivors, historical figures (Isaac Newton, Stephen Hawking), and a realistic Will Smith. 
Environment: Varies from futuristic skylines and high-seas battles to post-apocalyptic tunnels and bright TV studios. 
Camera: Dynamic movements including high-angle tracking, handheld shaky-cam, and smooth pans. 
Lighting: Motivated by the scene (cool city lights, warm firelight, high-key studio lights). 
Color Grade: High dynamic range with specific palettes for each genre (teal/orange for fantasy, desaturated for grit). 
Speech: Enthusiastic male narrator (Kallaway), warm tone, crisp articulation, medium-fast pace.

[00:00–00:03]
Subject: A young Asian woman with dark hair, wearing a grey crop top and dark tactical pants.
Environment: A futuristic, sprawling city with sharp, glass-covered skyscrapers under a hazy, overcast sky.
Action: The woman jumps from a high ledge, falling toward the city streets with realistic hair and clothing physics.
Camera: A wide, high-angle tracking shot following her descent.
Lighting: Flat, cool daylight with soft shadows.
Speech: "This might be the Hollywood killer." (Kallaway, high energy, on-camera reaction below).

[00:04–00:13]
Subject: Dragons flying over a fleet of wooden ships; a hand in the foreground casting a water spell.
Environment: A vast ocean with turbulent waves and multiple ships on fire.
Action: Two massive water spouts rise from the sea in an 'X' shape, controlled by the foreground hand. Dragons fly through the smoke.
Camera: Dynamic wide shot, transitioning to a POV-style shot of the hand.
Lighting: Dramatic sunset lighting with bright blue magical glows and orange fire reflections.
Speech: "This is Seedance 2. It’s a brand new video model from ByteDance in China."

[00:14–00:22]
Subject: A rugged man with a beard and a young girl (resembling Joel and Ellie from The Last of Us).
Environment: A dark, overgrown concrete tunnel with light streaming from a distant opening.
Action: The man fights off a fungal-infected zombie, pushing it against a wall with intense, realistic struggle and fluid motion.
Camera: Close-up, handheld shaky-cam to emphasize the grit and tension.
Lighting: Low-key, moody lighting with high contrast and naturalistic highlights.
Speech: "And it will break the internet when it launches publicly in the next couple weeks."

[00:23–00:28]
Subject: Isaac Newton (with powdered wig) and Stephen Hawking (in his motorized wheelchair).
Environment: A classic library/study with bookshelves and a globe, overlaid with a fighting game UI.
Action: Newton rings a large bell that falls toward Hawking; Hawking deflects it with a rainbow-colored energy beam.
Camera: Medium shots alternating between the two characters, mimicking a 2.5D fighting game.
Lighting: Warm, theatrical library lighting.
Speech: "Or say you want to create an imaginary video game sequence between Stephen Hawking and Isaac Newton in Mortal Kombat."

[00:29–00:36]
Subject: A photorealistic Will Smith with a goatee, wearing a black t-shirt.
Environment: A modern, clean kitchen with a stainless steel refrigerator and a glass of red wine.
Action: Will Smith picks up a large forkful of spaghetti and eats it with realistic mouth movements, sauce staining his lips, and a satisfied expression.
Camera: Close-up macro shot focusing on the face and the food.
Lighting: Bright, natural indoor lighting.
Speech: "And of course we can't forget the coveted Will Smith spaghetti test that this model absolutely destroys. Mmm, that's the good stuff."

[00:37–00:46]
Subject: A young woman in a light blue athletic outfit.
Environment: A brightly lit TV game show set with a large audience in the background and a pool of water below.
Action: She runs across a narrow balance beam while being hit by a rotating padded obstacle, maintaining realistic balance and physics.
Camera: Medium tracking shot following her movement across the beam.
Lighting: High-key, multi-source studio lighting.
Speech: "This is so realistic I would never know the difference if this was shown on a feed."

[00:47–00:53]
Subject: A man resembling Donnie Yen in a black martial arts suit and an anime girl with pink hair in a school uniform.
Environment: A traditional Chinese courtyard with a pagoda in the background.
Action: The two engage in a stylized martial arts spar, with the anime character emitting pink energy from her fists.
Camera: Profile medium shot, fast-paced editing.
Lighting: Soft, cinematic daylight.
Speech: "When it does, I'll make another video fully experimenting with everything you can do."

[00:54–01:04]
Subject: Creator (Kallaway) in a black cap and sweatshirt.
Environment: A professional studio with a computer screen showing the Artlist website.
Action: The creator points to the screen and gestures toward the camera, concluding the review.
Camera: Medium shot, static.
Lighting: Warm studio lighting with a purple/blue accent light in the background.
Speech: "Until then, on Artlist you can already use the Seedream image model... stay tuned because when this comes out, it is going to be a huge leap forward."

NEGATIVE PROMPT: 
Visual: Morphing limbs, flickering backgrounds, distorted faces, unnatural liquid physics (except where intended), blurry textures, low-resolution artifacts, robotic movement, inconsistent lighting between frames.
Speech: Robotic cadence, flat delivery, muffled audio, background hiss, lip-sync delay, unnatural pauses, mispronunciation of "Seedance" or "ByteDance".

SPEECH PACK:
[00:04-00:06] "This might be the Hollywood killer."
TAKE_A: (Breathless, excited) "This... might be the Hollywood killer!"
TAKE_B: (Serious, authoritative) "This might be the Hollywood killer."
TAKE_C: (Whispered, conspiratorial) "This... might be the Hollywood killer."

[00:29-00:33] "And of course we can't forget the coveted Will Smith spaghetti test."
TAKE_A: (Laughing) "And of course, we can't forget the *coveted* Will Smith spaghetti test!"
TAKE_B: (Impressive) "And of course, we can't forget the coveted Will Smith spaghetti test."
TAKE_C: (Nostalgic) "And of course, we can't forget that famous Will Smith spaghetti test."

[01:00-01:04] "It is going to be a huge leap forward."
TAKE_A: (Punchy) "It is going to be a HUGE leap forward."
TAKE_B: (Confident) "It's going to be a massive leap forward for all of us."
TAKE_C: (Finality) "This is the leap forward we've been waiting for."
Video
GLOBAL LOCK: A vertical social-media tutorial demo video showing a motion-control result for AI creator workflow. The main subject is one young adult woman with light-to-medium skin tone, long dark hair, slim build, large clear eyeglasses, hoop earrings, and a fitted black sleeveless mini dress, dancing barefoot in a simple beige concrete space with plain walls and open light from the side. The layout must keep a static split-style composition: on the left, a dark teal vertical sidebar containing two rounded-rectangle reference panels stacked top and bottom, a plus symbol between them, a curved arrow, and bold text reading “KLING 3.0 Motion Control”; on the right, the live motion result occupies most of the frame. Keep the camera locked-off, 4:5 vertical framing, soft natural daylight, low-production tutorial aesthetic, no scene cuts, and rhythmic side-to-side dance motion with arm gestures and stepping footwork.

[00:00-00:03] The dancer stands wide-legged facing the camera in the open beige room, smiling while beginning a simple side-to-side groove. Her black mini dress stays body-hugging and stable, and her glasses and hoop earrings remain visible. The left sidebar shows the top input pose image and the lower generated-dress result image, separated by a plus sign and arrow. Maintain a static tutorial composition with no camera movement.

[00:03-00:06] She continues the dance with small hip shifts, alternating arm swings and light shoulder bounces while staying centered in frame. One hand rises briefly near the head as the legs step outward and inward in rhythm. The plain room, concrete floor, and side light remain unchanged, reinforcing the raw test-video feeling.

[00:06-00:09] The movement becomes slightly more animated as she raises one arm higher, smiles more broadly, and shifts weight from one leg to the other. Her dress moves minimally with the steps, and the barefoot grounding remains visible. The left-side visual instructional stack stays fixed, with the “KLING 3.0 Motion Control” label continuously readable.

[00:09-00:12] She keeps the same dance phrase, adding a playful upper-body sway and a higher hand flick near the head while stepping laterally. The framing remains locked, with the main right-side result panel dominating the screen and the left sidebar functioning as a visual explanation of source pose plus result target.

[00:12-00:15] She transitions toward a finishing pose while still dancing lightly, crossing one leg forward and softening into a smaller, playful hand gesture near the face. The split-layout tutorial structure, beige practice room, black mini dress, glasses, and motion-control branding remain consistent through the end. Finish without cuts, without zooms, and with the same creator-education demo aesthetic.
Video
GLOBAL LOCK: Preserve the exact vertical promo-edit structure of a dark combat showcase branded as SEEDANCE 2.0. Keep the persistent upper graphic strip containing multiple small preview thumbnails and the bold text label “SEEDANCE 2.0” across the top portion of the frame. In the main lower action panel, maintain two Mortal Kombat-style masked ninja fighters in a smoky, high-contrast gray-black environment, facing off in side-view and three-quarter combat compositions. One fighter should read as a gray-blue Sub-Zero-like character, while the opposing fighter reads as a darker black-clad Scorpion-like rival. The action should cycle through weapon clashes, dodges, lunges, jumps, and dramatic distance changes, all with a game-trailer feel rather than a naturalistic movie scene. Do not remove the promo UI overlay, and do not turn the characters into generic modern soldiers.

0.00-4.00s: Open with the SEEDANCE 2.0 title and thumbnail strip already visible at the top, while the main panel below shows the two masked ninjas in close-range confrontation. Their bodies are angled aggressively, weapons and arms raised, with fog and backlight shaping the silhouettes in a dark arena-like void.

4.00-8.00s: Expand into wider combat beats where the fighters separate, circle, and re-engage. Show quick lateral movement, one fighter springing or stepping backward while the other advances through the smoky space. The monochrome visual palette should stay gritty and game-cinematic.

8.00-12.50s: Continue the duel with sharper impact moments: side-on exchanges, airborne kicks or leaps, and strong silhouette poses that resemble a fighting-game special move showcase. The upper thumbnail bar and title remain static, reinforcing that this is a promo package rather than diegetic footage.

12.50-17.00s: Intercut more aggressive stances and dramatic pause moments. The Sub-Zero-like and Scorpion-like figures should feel evenly matched, with alternating offensive and defensive beats. Smoke plumes, energy-like blur, and heavy contrast keep the environment abstract.

17.00-20.92s: End with the strongest dramatic action frames, including near-collision poses and a final hero-like composition where the fighters are still locked in conflict beneath the SEEDANCE 2.0 branding. The closing mood should be intense, dark, stylized, and unmistakably game-promo driven.

NEGATIVE PROMPT: realistic soldiers, bright daylight battlefield, fantasy elves, historical warriors, indoor living room, removed UI overlay, no title text, cartoon cel shading, comedic fight, blood gore close-up, crowd spectators, colorful sci-fi lasers, sports arena, soft pastel palette, modern firearms, casual clothing, photoreal actor faces.

SHOT PROMPTS:
1. SEEDANCE 2.0 promo layout with top thumbnail strip and lower main battle panel featuring two masked ninja fighters.
2. Dark smoky fighting-game confrontation between gray-blue and black-clad rivals in side-view action poses.
3. Alternating lunges, dodges, jumps, and clash silhouettes under a monochrome cinematic game trailer grade.
4. Final branded combat hero frame that still feels like a mod or feature showcase rather than a film scene.

SPEECH PACK:
- This reads like a vertical gameplay promo more than a standalone cinematic.
- The top strip and title keep reminding you that the fight is being showcased as a feature set.
- The main appeal is the dark ninja-versus-ninja choreography underneath the branding.
- It feels like Mortal Kombat-style action repackaged into a short social trailer.
Video

A short AI showcase video presenting a dreamy high-concept sneaker advertisement built with Seedance 2.0. The scene centers on a futuristic pastel pink and white sneaker with metallic gold accents floating through a surreal celestial city made of crystalline architecture, ribbon-like pathways, soft clouds, iridescent droplets, and glossy blush-toned surfaces. The video moves through elegant product shots, environment transitions, and fluid camera travel that make the shoe feel like the centerpiece of a luxury fantasy world. On-screen layout elements show concept and prompt references, while bold text announces “SEEDANCE 2.0 IS INSANE,” framing the clip as both a visual demo and an AI prompt inspiration asset. The mood should feel premium, magical, and ad-ready, blending product design, surreal worldbuilding, and polished cinematic motion.
Video

A short-form prompt showcase video for Seedance 2.0 built around a retro-futuristic synthwave running scene. A stylized hooded character with long teal braids runs away from the camera across a glowing neon grid pathway inside a vaporwave world filled with palm trees, floating cassette tapes, geometric light shapes, arcade-style tunnel lighting, and pink-cyan-purple gradients. The camera tracks the character from behind as they move toward a luminous horizon, while the environment pulses with nostalgic 1980s digital aesthetics and exaggerated arcade energy. Large title text reading “SEEDANCE 2.0 PROMPTS (PART-2)” stays on screen to position the clip as a prompt-example asset for AI video creators. The overall mood should feel playful, high-energy, and visually nostalgic, combining anime-inspired character design with classic synthwave worldbuilding.
Video
GLOBAL LOCK: A 19-year-old male street dancer with a bleached platinum buzz cut, athletic build, wearing an oversized vintage 90s geometric windbreaker with bold teal and purple patterns, and reflective silver high-top sneakers. The camera is consistently object-locked on the silver sneaker, maintaining it as the central anchor point. Wide-angle 16mm lens perspective. High-contrast cinematic lighting. 35mm film grain texture. No flickering, stable geometry.

[00:00–00:03]
Subject: The dancer is in a gritty, neon-lit subway station. He is performing a one-handed handstand freeze on his left hand.
Action: He holds the freeze while the camera slowly begins a clockwise orbit.
Environment: Subway platform with glowing teal and orange signs ("PMSIS", "TASER").
Lighting: Harsh overhead teal fluorescent lights casting long shadows.
Camera: Low-angle, wide-angle, locked on the silver sneaker which is close to the lens.

[00:03–00:07]
Subject: The dancer initiates a rapid power spin on his left hand.
Action: As he rotates 180 degrees, the background seamlessly morphs via an invisible match cut.
Environment: Transition from subway to a sun-drenched Bolivian salt flat.
Lighting: Shift to warm, golden hour sunlight with high-key reflections on the ground.
Motion: Intense radial motion blur on the background while the dancer and sneaker remain sharp and centered.

[00:07–00:11]
Subject: The dancer continues the high-speed power spin.
Action: Another 180-degree rotation triggers a second seamless transition.
Environment: Transition from salt flat to a deep space nebula.
Lighting: Deep violet and magenta ambient glow with distant twinkling stars.
Motion: The windbreaker trails morph into streaks of pure light energy as velocity increases.

[00:11–00:15]
Subject: The dancer pushes off into a gravity-defying air flare.
Action: He suspends momentarily in the nebula before landing softly back in the original subway station environment.
Environment: Rapid cycling back to the gritty subway.
Lighting: Flickering neon lights.
Camera: The camera pulls back slightly as he lands in a final confident crouched pose, still centered on the sneaker.

NEGATIVE PROMPT: blurry face, inconsistent hair color, morphing limbs, extra fingers, jittery background, floating objects, robotic movement, low resolution, watermark, text artifacts, distorted sneakers, sudden lighting jumps, shaky camera.

SPEECH PACK:
(No speech present in the video. Audio is a rhythmic electronic breakbeat.)
TRANSCRIPT: [Music: Fast-paced breakbeat with heavy bass hits on environment transitions]
TAKE_A: N/A
TAKE_B: N/A
TAKE_C: N/A
Video

GLOBAL LOCK: cinematic slow-motion action sequence inside a collapsing industrial or architectural void; lone dark-clad male figure tumbling, diving, and falling through clouds of debris, broken concrete, twisted metal, circular structural elements, and shattered columns; blue-gray disaster palette; dramatic volumetric lighting; intense high-budget blockbuster energy; camera follows the body through chaotic destruction; no text overlays, no logos, no tutorial UI, no extra characters, no color drift.

00:00-00:04
The sequence opens mid-collapse with a single male figure thrown through a wrecked environment of broken columns, metal fragments, and floating rubble. Camera tracks him from oblique angles as he twists through the air in slow motion.

00:04-00:08
The body rotates through tighter pockets of debris and circular industrial forms, narrowly passing concrete chunks and bent structural pieces. Dust, motion blur, and flying fragments heighten the sense of danger and scale.

00:08-00:12
The environment opens into a wider debris field where shattered architecture explodes outward in all directions. The figure continues dropping through the center of the destruction, framed against cold bluish light and swirling particulate matter.

00:12-00:15
The shot resolves into a distant overhead view with the lone figure suspended amid a vortex of rubble and fractured beams, emphasizing vertical fall, chaos, and cinematic spectacle.

NEGATIVE PROMPT:
comedic tone, bright warm colors, stable ground, casual walking, clean room interior, multiple heroes, readable text, UI panels, fantasy creatures, low-detail debris, cartoon rendering, soft romantic lighting, static pose, low-energy motion
Video

MASTER PROMPT
GLOBAL LOCK: Vertical cinematic action scene in a flooded gothic hall. Two opposing fantasy sci-fi fighters battle in ankle-deep water inside a vast stone cathedral with arches, mist, and cold gray-blue lighting. One fighter is slimmer and faster, wearing a dark tactical suit with blue energy accents and wielding a long staff. The other is heavier and more armored, carrying a massive hammer-like weapon. Keep the environment stormy, reflective, and dramatic, with water splashes and strong depth. Large bold yellow title text reading SEEDANCE 2.0 PROMPTS PART-7 is baked into the lower half of the frame throughout.

[00:00-00:03] Open on both fighters facing off in the flooded hall. The fast fighter moves low and laterally through the water while the armored fighter squares up with the heavy weapon. Camera remains frontal and slightly wide to show architecture and reflection.

[00:03-00:06] The duel intensifies with splashing footwork and evasive movement. The lighter fighter slides and pivots across frame while the armored fighter advances with force. Mist and backlight deepen the cathedral atmosphere.

[00:06-00:09] Hold the same battle space as the fighters trade position in the water, creating arcs of splash and clear silhouette contrast. Emphasize the difference between speed and power in their choreography.

[00:09-00:12] End on a stronger confrontation beat with both figures still readable in the same flooded arena. Preserve the cold fantasy-action grade, reflective water surface, and monumental stone background.

NEGATIVE PROMPT
Avoid broken anatomy, muddy silhouettes, unreadable action, random extra characters, weak splashes, plastic armor, cheap game UI, jittery weapon motion, or inconsistent title text.

SPEECH PACK
No dialogue required. If audio exists, keep it as cinematic action ambience with water impacts, distant rumble, and large echoing room tone.
Video
GLOBAL LOCK: A photoreal vertical split-layout demo video showing AI motion-transfer from a reference dance clip onto a consistent influencer character. Preserve the full format across all frames: a narrow left-side instructional panel with two small stacked reference images and bold text reading “WAN 2.2 Animate”, plus the main right-side performance area filling most of the frame. Keep the dancing subject consistent: young East Asian woman, fair skin, slim athletic build, long black hair in a high ponytail, expressive face, natural makeup, energetic but controlled smile. Wardrobe is locked: shiny red satin camisole or corset-style top with thin straps, fitted black high-waisted shorts. Environment is locked: bright minimal apartment or empty room with gray floor, white walls, open doorway, and a freestanding mirror in the back. Lighting is soft natural daylight from the front-left, realistic indoor brightness, no nightclub effects. Motion should clearly resemble a copied viral dance routine, with hands crossing, pointing, shoulder pops, and a gradual turn toward profile and back view. Keep the face identity stable even during arm motion. No dialogue, no subtitles beyond the built-in left-side label, no logos except the visible “WAN 2.2 Animate” text panel already present in the composition.

[00:00-00:02] Open with the dancer facing camera in the room while the left-side reference panel is already visible. She starts the dance in a relaxed stance, hips shifting lightly, one hand low and the other beginning to rise, establishing that this is a motion-copy demonstration rather than a cinematic music video.

[00:02-00:04] She brings both hands into the choreography with playful upper-body rhythm. The red satin top should catch soft daylight and stay glossy. Preserve the clean room, doorway, and mirror in the background without changing furniture or layout.

[00:04-00:06] The dance becomes more readable as she crosses one arm over the torso and points or sweeps the other hand outward. Her expression turns brighter and slightly cheeky, as if following a popular social-media dance challenge.

[00:06-00:08] She rotates into a three-quarter profile while continuing the same routine. Keep the ponytail swinging naturally but do not let the face or outfit mutate. The left-side panel with the source/reference images must remain fixed and legible throughout.

[00:08-00:10] Final beat transitions toward a back-facing pose with one hand lifting toward the hair. End like a tutorial proof-of-concept: the viewer should understand that the AI successfully transferred a reference dance onto the character while holding identity and outfit consistency.

NEGATIVE PROMPT: missing left panel, random UI overlays, broken text, mutated hands, duplicated arms, face drift, age changes, different outfit color, missing shorts, warped hips, extra dancers, crowded studio, nightclub lighting, dramatic cinematic camera movement, zoom crashes, smeared ponytail, broken mirror, furniture appearing suddenly, lip-sync speech, subtitles, watermarks beyond the intended layout, low-detail anatomy, jerky stop-motion motion.

SHOT PROMPTS:
SHOT 1 DELTA: front-facing dance start with visible WAN 2.2 Animate reference strip on the left.
SHOT 2 DELTA: playful hand choreography, red satin top catching daylight.
SHOT 3 DELTA: cross-body dance move, smile brightens, tutorial-demo energy.
SHOT 4 DELTA: rotate to three-quarter profile while preserving face consistency.
SHOT 5 DELTA: finish toward back pose with hair touch, clear motion-transfer payoff.

SPEECH PACK:
Timecoded transcript: no spoken dialogue is present in the reference clip.
TAKE_A [00:00-00:10]: silent dance-demo clip, no speech.
TAKE_B [00:00-00:10]: no spoken words, movement-transfer showcase only.
TAKE_C [00:00-00:10]: silent tutorial-style proof clip with visual dance performance.
Closest audible version: no intelligible dialogue detected.
Safe paraphrase version: a woman in a red satin top performs a copied viral dance in a bright room while a left-side panel shows the reference and WAN 2.2 Animate label.
Video
GLOBAL LOCK: A photoreal vertical dance-transfer demo video using a fixed left-side instructional strip labeled “WAN 2.2 Swap.” Keep the composition consistent across all frames: a narrow left panel showing two stacked reference images with a yellow arrow and the text “WAN 2.2 Swap,” plus the main dance area on the right taking most of the frame. Keep the dancer consistent: young East Asian woman, fair skin, slim fit build, long dark hair down, round glasses, calm playful expression, full black fitted unitard or tight black one-piece outfit, barefoot. Keep the environment locked: simple empty indoor room with beige walls, light floor, soft natural light, minimal clutter. Motion is a copied viral dance with side steps, cross-steps, arm flicks, small hip shifts, and playful bounce timing. The face should remain stable even during body movement. No dialogue, no extra subtitles beyond the built-in left-side demo strip.

[00:00-00:03] Open with the dancer already stepping lightly across the floor while the WAN 2.2 Swap reference strip is visible on the left. She performs a smooth cross-step and small hand flick, making it clear this is a dance-transfer proof clip, not a cinematic scene.

[00:03-00:06] The dance gains confidence with a relaxed smile and more readable footwork. She shifts weight from one leg to the other, bringing one arm up in a playful gesture. Keep the room empty and visually quiet so the motion stays easy to read.

[00:06-00:09] She rotates her torso slightly and steps wider, adding a soft bounce and shoulder rhythm. Hair should move naturally without breaking facial identity. The black one-piece outfit must remain clean and form-fitting.

[00:09-00:12] The choreography becomes a little more expressive, with arms lifting and a side sway. The clip should still feel like a casual dance test generated from a reference rather than a polished music video.

[00:12-00:15] Final beat settles into a forward-facing pose after a last cross-step. End with the dancer centered and readable, proving that the identity swap or motion-transfer held through the full dance phrase.

NEGATIVE PROMPT: missing left reference strip, unreadable WAN 2.2 Swap text, duplicated limbs, broken feet, mutated hands, face drift, outfit color change, shoes appearing, dramatic camera zooms, cluttered room, subtitles, logos, watermarks beyond the intended strip, low-detail hair, unnatural dance timing, robotic stiffness, background changes.

SHOT PROMPTS:
SHOT 1 DELTA: establish WAN 2.2 Swap demo layout with dancer entering a cross-step pattern.
SHOT 2 DELTA: playful hand flick and relaxed smile, barefoot dance readability emphasized.
SHOT 3 DELTA: torso turn and wider side-step, hair moves naturally while face stays stable.
SHOT 4 DELTA: more expressive arm lift and bounce rhythm in the empty room.
SHOT 5 DELTA: final forward-facing pose after last cross-step, clean motion-transfer payoff.

SPEECH PACK:
Timecoded transcript: no spoken dialogue is present in the reference clip.
TAKE_A [00:00-00:15]: silent dance-transfer demo, no speech.
TAKE_B [00:00-00:15]: no spoken words, motion-copy showcase only.
TAKE_C [00:00-00:15]: quiet WAN 2.2 Swap demonstration of a viral dance in a plain room.
Closest audible version: no intelligible dialogue detected.
Safe paraphrase version: a woman in a black fitted outfit performs a copied viral dance while a left-side WAN 2.2 Swap reference strip shows the source setup.
Video
Create a vertical AI motion-transfer demo using WAN 2.2 Animate. The subject is a young Asian woman with a high half-ponytail, wearing an oversized black graphic T-shirt, loose black cargo pants, and casual sneakers. Place her outdoors in front of bright white stone arches and columns under clean daylight so the background feels architectural, minimal, and easy to read.

Use a fixed full-body camera and animate her with a sequence of viral dance-inspired arm patterns and light footwork copied from a reference clip. The choreography should focus on upper-body rhythm: crossed forearms, downward hand sweeps, open-palmed gestures near the face, small shoulder bounces, a side glance with body turn, and a final pose angled away from camera. Preserve facial identity, hair shape, T-shirt folds, and body proportions across all movements.

Present the result like a creator experiment. Add a narrow side strip with the source images and a visible plus sign to show the identity-plus-motion setup, and keep a small "WAN 2.2 Animate" label at the lower edge. The overall feel should be that of a practical benchmark for copying internet dance motions onto a static AI character while holding visual consistency in bright daylight.
Video
GLOBAL LOCK: create a vertical 9:16 art-humor dance reel where a young woman inspired by Vermeer’s Girl with a Pearl Earring is reimagined as a stylish full-body dancer in an opulent museum-like palace hall. Keep her recognizable soft old-master face, pearl earring, and headscarf-inspired styling cues, but adapt the body into a contemporary choreographed performance figure wearing a fitted peach-beige stage outfit that feels elegant, minimal, and fashion-forward. The environment must remain a grand golden interior with glowing chandeliers, ornate walls, polished floors, and warm amber lighting. The camera stays static and centered, framing her full body throughout. No dialogue, no narration, and no lip-sync. The motion is entirely dance-led, with expressive arm lines, small steps, torso turns, and rhythmic pose changes that feel like museum art colliding with modern choreography.

[00:00-00:04.0] Begin with the pearl-earring girl already standing center frame in the ornate hall. She starts moving with small side steps and fluid arm gestures, introducing the surreal concept of a classic painting character joining a dance crew. Keep the facial expression poised and slightly reserved while the body performs modern movement.

[00:04.0-00:08.0] The choreography expands into more deliberate hand placements and angular arm sweeps, with the performer shifting weight from side to side. The warm chandelier light should reflect off the polished floor and highlight the gold decor behind her.

[00:08.0-00:12.5] She turns her shoulders and hips more dynamically, adding a few traveling steps and pose resets while staying centered in the frame. The costume remains fitted and clean-lined, allowing the dance silhouette to read clearly against the ornate hall.

[00:12.5-00:17.0] The movements become bolder and more playful: raised arms, stronger diagonals through the body, and momentary pauses that resemble iconic ad-style dance poses. Even with the choreography, the character should still feel like a living old-master portrait.

[00:17.0-00:21.0] Continue with a sequence of energetic but controlled dance phrases, including sweeping arms, small knee bends, and confident upper-body accents. The hall remains unchanged, with all emphasis on the dancer's silhouette and timing.

[00:21.0-00:24.77] End on a centered finishing phrase with broad open-arm gestures and a balanced final stance. Preserve the pearl-earring identity, the luxurious golden room, and the playful collision of classical painting and contemporary choreography through the last beat.

AI Choreography Generator

AI Choreography Generator is for users who want movement ideas they can actually use. The page should guide them through a simple flow: describe the vibe, choose a style, generate a routine concept, and preview a result that can be reused for content creation.

The strongest angle is creative direction. This page is not about explaining dance theory. It is about giving creators a starting point for movement that feels structured enough to use in a reel, clip, or showcase.

What this page should make clear: - You can generate choreography ideas for videos and social clips. - The output is a movement concept, not a full production workflow. - The page should help users move from idea to preview quickly. - The result should be easy to reuse in short-form content.

FAQ

Q: What is an AI choreography generator? A: It is a tool that helps create dance routine ideas or movement concepts quickly.

Q: Do I need to know choreography already? A: No. The goal is to give you a starting point you can reuse or adapt.

Q: What is it best for? A: Reels, performance ideas, music clips, and short content that needs a clear movement concept.